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Imbuing
Runic Reforging
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Runic Kit
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Weapon


info...







Weapons Property




  • (L) Loot
  • (C) Runic Craft
  • (I) Imbuing
  • (R) Reforging


Property Description Max Intensity Armor Cap Imbuing Weight
Assassin Honed Give damage bonus based on the attacker facing the same direction as the target. The percentage of the damage is based on the weapons original speed. Ranged weapons have a 50% chance to proc. (L) - -
Balanced Allows potions to be drunk while holding a 2 handed weapon. Weapons with this property will be unable to parry or evade. (I)(L) 2 Handed Weapon

(C)(I)(R)(L) Archery Weapon
- -
Battle Lust When hitting a mob or an opponent with a weapon that has this ability, your Damage Increase is raised. The more damage you take from opponents, the higher your DI will rise. The DI bonus is 15% for each opponent attacking you (DI cap: 45% in PvP and 90% in PvM). You gain Battle Lust (15% DI) every 2 seconds, and it decreases by one point every 6 seconds. (R)(L) - -
Berserk Berserk Rage activates once the player’s health falls below 50%. While enraged, incoming damage from both spells and weapons is reduced, but the effectiveness of all healing is significantly lowered. The healing penalty remains in effect for 8 seconds after the rage ends. A 60-second cooldown must pass before Berserk Rage can be triggered again. (A) - -
Blood Drinker When hitting a mob or an opponent with a weapon that has this ability and using the special move Bleed Attack, you will receive the HP (hits) that the enemy loses from Bleed Attack, restoring your own health. (A)(L) - -
Bone Breaker Bone Breaker has a 20% chance to apply a 4-second stamina drain that blocks refreshment potions, but does not trigger with special moves. If the wielder has 30+ mana, it can instead deal bonus physical damage, consuming 30 mana (affected by LMC). Targets gain 60 seconds of immunity after being hit. (A) - -
Chaos Damage Give the chance to hit a random resistance (R)(L) 100 -
Damage Deals damage as physical, fire, cold, poison, or energy. The weapon converts part or all of its damage into one of these types, which is then checked directly against the target’s corresponding resistance. (C)(R)(L) 100 -
Damage Increase Increase your damage 50%(C) 70%(L)(R) 100 1.0
Defense Chance Increase (DCI) Increases the chance to avoid a hit. Melee Weapon 15%(C)(I) 20%(R)(L)

Ranged Weapon 25%(I)(C) 35%(R)(L)
45% 1.1
Dexterity Bonus Increases Dexterity. 5(R)(L) 150 1.1
Durability Bonus Increases the item’s maximum durability. 100%(C)(L)(R)(I) 100% 1.0
Faster Casting (FC) Increases spell casting speed. 1(C)(L)(R)(I) 2 Magery, Mysticism, Necromancy
4 Chivalry, Spellweaving
1.4
Hit Curse Works similarly to the Curse spell, always lowering stats with a small chance to also reduce resistances. Has a 30-second cooldown. (R)(L) - -
Hit Dispel Each hit has a chance, determined by the wielder’s Tactics skill, to automatically cast the magery spell Dispel on summoned creatures. 50%(I)(C)

70%(R)(L)
- 1.0
Hit Fatigue Reduces the target’s stamina by a percentage of the damage dealt 70%(R)(L) - 1.4
Hit Fireball On hit cast magery spell on target based on the chance 50%(I)(C)

70%(R)(L)
- 1.4
Hit Harm On hit cast magery spell on target based on the chance 50%(I)(C)

70%(R)(L)
- 1.1
Hit Life Leech Recover hitpoints based on the chance value and damage dealt 100(I)(C)(L)(R) - 1.1
Hit Lightning On hit cast magery spell on target based on the chance 50%(I)(C)

70%(R)(L)
- 1.4
Hit Lower Attack Each hit has a chance to reduce the target’s Hit Chance by 25 (HCI -25). 50%(I)(C)

70%(R)(L)
- 1.1
Hit Lower Defense Each hit has a chance to reduce the target’s Defend Chance by 25 (DCI -25). 50%(I)(C)

70%(R)(L)
- 1.3
Hit Magic Arrow On hit cast magery spell on target based on the chance 50%(I)(C)

70%(R)(L)
- 1.2
Hit Chance Increase (HCI) Increases the chance to hit. Melee Weapon 15%(C)(I) 20%(R)(L)

Ranged Weapon 25%(I)(C) 35%(R)(L)
45% 1.3
Hit Point Increase (HPI) Increases maximum Hit Points. 5(C)(I)
7(R)(L)
25 1.1
Hit Point Regeneration (HPR) Regenerates Hit Points passively. 9(R)(L) 18 1.0
Intelligence Bonus Increases Intelligence. 5(R)(L) 150 1.1
Luck Improves loot quality and drop chances. Melee Weapon 120(C)(I)

Ranged Weapon 170(R)(L)
- 1.0
Lower Mana Cost (LMC) Reduces the mana cost of spells. 5(R)(L) 40% 1.1
Lower Requirements Reduces the Strength required to equip. 100%(C)(L)(R)(I) 100% 1.0
Mage Weapon Allows Magery to be used in place of the weapon’s normal combat skill. Special moves cannot be performed with this substitution, and Magery is lowered while a mage weapon is equipped. -20(I)(C)

-29(R)(L)
- 1.0
Mana Increase (MI) Increases maximum Mana. 5(R)(L) - 1.1
Mana Regeneration (MR) Regenerates Mana. 2(C)(I)
4(R)(L)
30 1.0
Reactive Paralyze Chance to paralyze the attacker when parrying a hit. (R)(L) - -
Reflect Physical Damage Reflects a percentage of received physical damage. 15(C)(I)
20(R)(L)
250 1.0
Resists (Phys/Fire/Cold/Poison/Energy) Increase the character’s resistances. 20%(R)(L) 70% 1.0
Self Repair Automatically repairs the shield’s durability. 7(R)(L) - -
Soul Charge Returns mana when you parry a hit. 30%(R)(L) 50% -
Spell Channeling Allows casting spells while keeping the item equipped. (C)(L)(R)(I) - 1.0
Stamina Increase (SI) Increases maximum Stamina. 5(R)(L) - 1.0
Stamina Regeneration (SR) Regenerates Stamina. 3(I)
4(R)(L)
24 1.0
Strength Bonus Increases Strength. 5(R)(L) 150 1.1
Swing Speed Increase (SSI) Increases attack speed. 10%(R)(L) 60% -


Swordsmanship Weapons

WEAPONS Weapon Info Crafted By Strength Base Damage Speed Special Moves
Axe 2 hands Blacksmith 35 14–17 3.00
Battle Axe 2 hands Blacksmith 35 16–19 3.50
Bardiche 2 hands Blacksmith 45 17–20 3.75
Bladed Staff 2 hands Blacksmith 40 14–17 3.00
Bladed Whip 1 hand
all races
Tinker 20 13–17 3.25
Bokuto 1 hand Carpenter 20 10–12 2.00
Bone Harvester 1 hand Blacksmith 25 12–16 3.00
Broadsword 1 hand Blacksmith 30 13–17 3.25
Butcher Knife 1 hand Tinker 5 10–13 2.25
Cleaver 1 hand Tinker 10 10–14 2.50
Crescent Blade 2 hands Blacksmith 55 12–15 2.50
Cutlass 1 hand Blacksmith 25 10–14 2.50
Daisho 2 hands Blacksmith 40 13–16 2.75
Double Axe 2 hands Blacksmith 45 15–18 3.25
Dread Sword 1 hand
Gargoyle Only
Blacksmith 35 14–18 3.50
Dual Short Axes 2 hands Blacksmith 35 14–17 3.00
Elven Machete 1 hand Blacksmith 20 11–15 2.75
Executioner’s Axe 2 hands Blacksmith 40 15–18 3.25
Gargish Axe 2 hands
Gargoyle Only
Blacksmith 35 14–17 3.00
Gargish Bardiche 2 hands
Gargoyle Only
Blacksmith 45 17–20 3.75
Gargish Battle Axe 2 hands
Gargoyle Only
Blacksmith 35 16–19 3.00
Gargish Bone Harvester 1 hand
Gargoyle Only
Blacksmith 25 12–16 3.00
Gargish Butcher Knife 1 hand
Gargoyle Only
Tinker 5 10–13 2.25
Gargish Cleaver 1 hand
Gargoyle Only
Tinker 10 10–14 2.50
Gargish Daisho 2 hands
Gargoyle Only
Blacksmith 40 13–16 2.75
Gargish Katana 1 hand
Gargoyle Only
Blacksmith 25 10–14 2.50
Gargish Scythe 2 hands
Gargoyle Only
Blacksmith 45 16–19 3.50
Gargish Talwar 2 hands
Gargoyle Only
Blacksmith 40 16–19 3.50
Glass Sword 1 hand
Gargoyle Only
Alchemist
+
Glassblowing
20 11–15 2.75
Halberd 2 hands Blacksmith 95 18–21 4.00
Hatchet 2 hands Tinker 20 13–16 2.75
Large Battle Axe 2 hands Blacksmith 80 17–20 3.75
Katana 1 hand Blacksmith 25 10–14 2.50
Longsword 1 hand Blacksmith 35 14–18 3.50
No-Dachi 2 hands Blacksmith 40 16–19 3.50
Ornate Axe 2 hands Blacksmith 45 17–20 3.75
Paladin Sword 2 hands Not Craftable 85 20–24 5.00
Pickaxe 1 hand Tinker 50 12–16 3.00
Radiant Scimitar 1 hand Blacksmith 20 12–14 2.50
Rune Blade 2 hands Blacksmith 30 14–17 3.00
Scimitar 1 hand Blacksmith 25 12–16 3.00
Scythe 2 hands Blacksmith 45 16–19 3.50
Skinning Knife 1 hand Tinker 5 10–13 2.25
Stone War Sword 1 hand
Gargoyle Only
Carpenter
+
Stonecrafting
40 15–19 3.75
Two-Handed Axe 2 hands Blacksmith 40 16–19 3.50
Viking Sword 1 hand Blacksmith 40 15–19 3.75
Wakizashi 1 hand Blacksmith 20 10–14 2.50

Macefighting Weapons

WEAPONS Weapon Info Crafted By Strength Base Damage Speed Special Moves
Barbed Whip 1 hand
all races
Tinker 20 13–17 3.25
Black Staff 2 hands Carpenter 35 13–16 2.75
Club 1 hand Carpenter 40 10–14 2.50
Diamond Mace 1 hand Blacksmith 35 13–17 3.25
Disc Mace 1 hand
Gargoyle Only
Blacksmith 45 11–15 2.75
Gargish Gnarled Staff 2 hands
Gargoyle Only
Carpenter 20 15–18 3.25
Gargish Maul 1 hand
Gargoyle Only
Blacksmith 45 14–18 3.50
Gargish Tessen 2 hands
Gargoyle Only
Blacksmith 35 10–13 2.00
Gargish War Hammer 2 hands
Gargoyle Only
Blacksmith 95 17–20 3.75
Glass Staff 2 hands
Gargoyle Only
Alchemist
+
Glassblowing
20 11–14 2.25
Gnarled Staff 2 hands Carpenter 20 15–18 3.25
Hammer Pick 1 hand Blacksmith 45 13–17 3.25
Mace 1 hand Blacksmith 45 11–15 2.75
Maul 1 hand Blacksmith 45 14–18 3.50
Nunchaku 2 hands Tinker 15 12–15 2.50
Paladin Hammer 2 hands None 65 15–18 3.25
Quarter Staff 2 hands Carpenter 30 11–14 2.25
Scepter 1 hand Blacksmith 40 14–18 3.50
Serpentstone Staff 2 hands • Gargoyle Only Carpenter 35 16–19 3.50
Shepherd’s Crook 2 hands Carpenter 20 13–16 2.75
Sledge Hammer 1 hand Tinker 40 13–17 3.25
Smith’s Hammer 1 hand Tinker 40 13–17 3.25
Tessen 2 hands Blacksmith 35 10–13 2.00
Tetsubo 2 hands Carpenter 35 12–15 2.50
Wand (all races) 1 hand Not Craftable 5 11–15 2.75
War Axe 1 hand Blacksmith 35 12–16 3.00
War Hammer 2 hands Blacksmith 95 17–20 3.75
War Mace 1 hand Blacksmith 80 15–19 3.75
Wild Staff 2 hands Carpenter 15 10–13 2.25

Fencing Weapons

WEAPONS Weapon Info Crafted By Strength Base Damage Speed Special Moves
Assassin Spike 1 hand Blacksmith 15 10–12 2.00
Bloodblade 1 hand
Gargoyle Only
Blacksmith 10 10–12 2.00
Dagger 1 hand Blacksmith 10 10–12 2.00
Double Bladed Staff 2 hands Blacksmith 50 11–14 2.25
Dual Pointed Spear 2 hands
Gargoyle Only
Blacksmith 40 11–14 2.25
Elven Spellblade 2 hands Blacksmith 35 12–15 2.50
Gargish Dagger 1 hand
Gargoyle Only
Blacksmith 10 10–12 2.00
Gargish Kryss 1 hand
Gargoyle Only
Blacksmith 10 10–12 2.00
Gargish Lance 2 hands
Gargoyle Only
Blacksmith 95 18–22 4.25
Gargish Pike 2 hands
Gargoyle Only
Blacksmith 50 14–17 3.00
Gargish Tekagi 2 hands
Gargoyle Only
Blacksmith 10 10–13 2.00
Gargish War Fork 2 hands
Gargoyle Only
Blacksmith 45 10–14 2.50
Kama 2 hands Blacksmith 15 10–13 2.00
Kryss 1 hand Blacksmith 10 10–12 2.00
Lajatang 2 hands Blacksmith 65 16–19 3.50
Lance 2 hands Blacksmith 95 18–22 4.25
Leafblade 1 hand Blacksmith 20 11–15 2.75
Paladin Fork 1 hand None 45 10–14 2.50
Pike 2 hands Blacksmith 50 14–17 3.00
Pitchfork 2 hands Tinker 50 12–15 2.50
Sai 2 hands Blacksmith 15 10–13 2.00
Short Spear 2 hands Blacksmith 40 10–13 2.00
Shortblade 1 hand
Gargoyle Only
Blacksmith 10 10–13 2.25
Spear 2 hands Blacksmith 50 13–16 2.75
Spiked Whip 1 hand
All races
Tinker 20 13–17 3.25
Tekagi 2 hands Blacksmith 10 10–13 2.00
War Cleaver 1 hand Blacksmith 15 10–13 2.25
War Fork 2 hands Blacksmith 45 10–14 2.50

Archery Weapons

WEAPONS Weapon Info Crafted By Strength Base Damage Speed Special Moves
Bow 2 hands Bowyer 30 17–21 4.25
Composite Bow 2 hands Bowyer 45 16–20 4.00
Crossbow 2 hands Bowyer 35 18–22 4.50
Elven Composite Longbow 2 hands Bowyer 45 15–19 3.75
Heavy Crossbow 2 hands Bowyer 80 20–24 5.00
Magical Shortbow 2 hands Bowyer 45 12–16 3.00
Repeating Crossbow 2 hands Bowyer 30 11–15 2.75
Yumi 2 hands Bowyer 35 13–17 3.25

Throwing Weapons

WEAPONS Weapon Info Crafted By Strength Base Damage Speed Special Moves
Boomerang Gargoyle only Blacksmith 25 11–15 2.75
Cyclone Gargoyle only Blacksmith 40 13–17 3.25
Soul Glaive Gargoyle only Blacksmith 60 16–20 4.00
 

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